Namespace MonoEight.Core
Namespaces
Classes
- Camera
Represents a 2D camera that defines the viewable area of the game world.
- Component
Represents the base class for all behaviors attached to a GameObject.
- Content
Provides static methods for loading content assets using the MonoGame content builder.
- Debugger
Provides static methods for drawing basic debug shapes, such as pixels, lines, and squares.
- GameObject
Represents the base gameobject in the game world. Acts as a container for Components and handles their lifecycle.
- GraphicsHelper
Provides helper methods for calculating graphics related values.
- MEColors
Provides a set of predefined MonoEight colors.
- MEGame
The core game class that manages the main game loop, rendering pipeline, and engine initialization.
- MEWindow
A static manager for controlling the application window.
- PlayerPrefs
Provides a static interface for storing and retrieving simple player data to a local JSON file.
- VectorPointExtensions
Provides extension methods for converting between Microsoft.Xna.Framework.Vector2 and Microsoft.Xna.Framework.Point.