Class MyGame
- Namespace
- Template
- Assembly
- MonoEight.Template.dll
public class MyGame : MEGame, IDisposable
- Inheritance
-
GameMyGame
- Implements
- Inherited Members
-
Game.Dispose()Game.Exit()Game.ResetElapsedTime()Game.SuppressDraw()Game.RunOneFrame()Game.Run()Game.Run(GameRunBehavior)Game.Tick()Game.BeginDraw()Game.EndDraw()Game.BeginRun()Game.EndRun()Game.UnloadContent()Game.LaunchParametersGame.ComponentsGame.InactiveSleepTimeGame.MaxElapsedTimeGame.IsActiveGame.IsMouseVisibleGame.TargetElapsedTimeGame.IsFixedTimeStepGame.ServicesGame.ContentGame.GraphicsDeviceGame.WindowGame.ActivatedGame.DeactivatedGame.DisposedGame.Exiting
Methods
OnGameInitialize()
Called after the engine systems are initialized but before content is loaded. Override this to register your own scenes or configure window settings.
protected override void OnGameInitialize()