Table of Contents

Class MyGame

Namespace
Template
Assembly
MonoEight.Template.dll
public class MyGame : MEGame, IDisposable
Inheritance
Game
MyGame
Implements
Inherited Members
Game.Dispose()
Game.Exit()
Game.ResetElapsedTime()
Game.SuppressDraw()
Game.RunOneFrame()
Game.Run()
Game.Run(GameRunBehavior)
Game.Tick()
Game.BeginDraw()
Game.EndDraw()
Game.BeginRun()
Game.EndRun()
Game.UnloadContent()
Game.LaunchParameters
Game.Components
Game.InactiveSleepTime
Game.MaxElapsedTime
Game.IsActive
Game.IsMouseVisible
Game.TargetElapsedTime
Game.IsFixedTimeStep
Game.Services
Game.Content
Game.GraphicsDevice
Game.Window
Game.Activated
Game.Deactivated
Game.Disposed
Game.Exiting

Methods

OnGameInitialize()

Called after the engine systems are initialized but before content is loaded. Override this to register your own scenes or configure window settings.

protected override void OnGameInitialize()