Class Player
- Namespace
- Template
- Assembly
- MonoEight.Template.dll
public class Player : GameObject, IDisposable
- Inheritance
-
Player
- Implements
- Inherited Members
Constructors
Player(string)
public Player(string texture)
Parameters
texturestring
Methods
Draw(SpriteBatch)
Called once per frame to render the object.
protected override void Draw(SpriteBatch spriteBatch)
Parameters
spriteBatchSpriteBatchMicrosoft.Xna.Framework.Graphics.SpriteBatch
Update()
Called once per frame to update logic.
protected override void Update()