Table of Contents

Class Player

Namespace
Template
Assembly
MonoEight.Template.dll
public class Player : GameObject, IDisposable
Inheritance
Player
Implements
Inherited Members

Constructors

Player(string)

public Player(string texture)

Parameters

texture string

Methods

Draw(SpriteBatch)

Called once per frame to render the object.

protected override void Draw(SpriteBatch spriteBatch)

Parameters

spriteBatch SpriteBatch

Microsoft.Xna.Framework.Graphics.SpriteBatch

Update()

Called once per frame to update logic.

protected override void Update()